Areas : speculative design , design fiction, experience design, system design , data driven ,
social internet of things , predictive learning , ethics of technology , Governance of AI ,
Human centred AI ( HAI), Philosophy, sociology.
Areas : speculative design , design fiction, experience design, system design , data driven ,
social internet of things , predictive learning , ethics of technology , Governance of AI ,
Human centred AI ( HAI), Philosophy, sociology.
Prototypes
Prototypes
OYO Hotels & Homes, a young global hotel startup,
today is the world’s leading chain of hotels, homes, and spaces. The portfolio combines fully operated real estate comprising more than 43,000 hotels with over 1 million rooms. Through its vacation homes business, the company offers travellers and city dwellers access to over 130,000 homes around the world. OYO today operates in over 800 cities in 80 countries.
OYO Hotels & Homes, a young global hotel startup,
today is the world’s leading chain of hotels, homes, and spaces. The portfolio combines fully operated real estate comprising more than 43,000 hotels with over 1 million rooms. Through its vacation homes business, the company offers travellers and city dwellers access to over 130,000 homes around the world. OYO today operates in over 800 cities in 80 countries.
The emergence of common as a political rally crying grew out of dispersed social and cultural struggles against the capitalist order and entrepreneurial state.As the central idea, common is to denote an alternative to neoliberalism, globalisation and capitalism.
Common is a culmination of various schools of thought dedicated to opposing the dominant tendency of our era, namely the extension of private appropriation into every sphere of our
societies, our cultures and our lives.
The Bolivian water wars and the Gezi park movement were the opening shots in a series of events
that precipitated a complete rejection of the hegemony of neo-liberal policy. Many minds, with their
different strands of thought, coalesced into a new political order, overthrowing existing state sovereignty and its alliance with capital. The new world of Common reached the collective decision to form a commune with self-governance and management capabilities.
( Society of commons )
The rate of resource usage and management had thus far been unsustainable. Faced with this energy crisis, the new political order envisaged a setup that no longer enjoyed the convenience of energy at the flick of the switch. Instead, resources were to be rationed out to societies based on conditions such as availability. A daily fluctuation in the energy rationed out to civilians was forecast two days ahead and broadcasted publicly. The minds of the new order designed the technology of Common as a connected network of intelligent objects, houses and people, deeply embedded with the values and principles of the community. The principles of Common are articulated as follows :
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Co-activity and co-obligation
• Collective decision making
• Democratization and transparency of information and data
The discourse
The project will open a discourse on the governance of intelligent objects in rationing of daily energy for us to usage. How can the smart rationing by intelligent objects bring a positive or negative change in human behaviour? How and what nature of interactions and intelligence will
be required for the objects to be smart rationing objects. Everything activity we do in such a scenario is morally charged. The number of lights we burn in the house, the length of time we spend taking our daily shower, the efficiency of our driving style – everything is becoming morally charged. And at a certain point, such permanent moral reflection simply makes ordinary life impossible. Instead of moralizing each other, therefore, we have to start moralizing technology.
Scenario
The motive of the technology of Common, is to help people manage and monitor energy and resources more efficiently and sustainably, when the resources are rationed out under limit, in the society of commons.
System architecture
In 1992, Bruno Latour had already developed a framework for analysing the influence of technologies on people’s behaviour. Latour uses the concept of ‘script’ to refer to this influence of material things: just as the script of a movie or a play prescribes what people should do or say at a given moment,
an artefact can also prescribe action (Latour, 1992).